Now's the time for the tail part which doesn't look very convincing… I'll start my work with vertical stabilizers.
Basing on the subdivided and properly modeled basic meshes of the stabilizers, I've added some cuts to make ailerons. I've also added some details to enhance the element's solidity.
The mesh is a little bit nasty but I'll clean that up while preparing UV maps.
Hereunder are the next stages of tail modeling:
Shapeless and ugly…
Sharpened and charming :) Final touches yet to come…
Click button 'arrow right' in menu to view the next page. 'Arrow left' – previous page.